Post by Redwriter on Oct 29, 2014 4:13:37 GMT
Armor
Wooden Armor: A wooden chestplate. It's easy to break, but at least you'll be semi-protected by it.
Get By: Certain Events Only
Iron Armor: An iron chestplate. Swords can't pierce this metal. However, magic still can hurt you, as well as certain animals.
Get By: Making 1,000 Posts
Crystal Guard: A shiny crystal chestplate! For some reason, it's easy to break but magic reflects off of it.
Get By: Certain Events Only
Animals
NOTE: Animals IN THE SHOP will only be friendly if befriended/hypnotized by someone with Connection Magic. All other animals require no purchase, but cannot be used in battle aka offensively, unless only on your own characters. c:
Wolf or Lynx: A wolf or lynx of any age and species. They can be dangerous in battle.
Get By: Finding one. Must have Level 3 Connection Magic to successfully befriend or hypnotize.
Rodents: Any kind of rodent. Are hardly able to do any damage in battle.
Get By: Having Level 2 Connection Magic.
Magic
Level 1 Healing Magic: This magic can be used to heal small cuts, bruises and boo-boos on the skin, but it won't work for animals or other kinds of wounds and injuries.
Get By: Having a character be around 1 sick or dying character (not an NPC.)
Level 1 Connection Magic: Can be used to hypnotize and befriend small insects... but that's all it really does at Level 1.
Get By: Getting touched by a wild animal (not an NPC.)
Level 1 Timesight Magic: Can see into earlier that day to experience memories better. Can cause to seem as if one has good memory.
Get By: Finding a curled branch.
Level 1 Leaf Magic: Can be used to cause flowers to sprout, but only when touching a tree.
Get By: Having Level 3 of any Magic.
Level 1 Fire Magic: Causes small embers to float around one for only a short while.
Get By: Having Level 3 of any Magic.
Level 1 Water Magic: Causes one to feel colder than normal; sometimes water drops may be found all over skin, or just on a limb, etc.
Get By: Having Level 3 of any Magic.
Level 1 Shadow Magic: Can make shadows longer; easier to do inside or in dim places.
Get By: Having Level 4 of any Magic.
Upgrades
Upgrade From Level 1 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Have at least 1 thread with character using magic, and at least 3 posts in other threads where character uses magic.
Upgrade From Level 2 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Must have a thread with the character training their magic.
Upgrade From Level 3 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Must have 1 thread sparring with another character using magic, as well as the character fighting in battle.
Upgrade From Level 4 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Must make 20 posts with the usage of the power in them.
Wooden Armor: A wooden chestplate. It's easy to break, but at least you'll be semi-protected by it.
Get By: Certain Events Only
Iron Armor: An iron chestplate. Swords can't pierce this metal. However, magic still can hurt you, as well as certain animals.
Get By: Making 1,000 Posts
Crystal Guard: A shiny crystal chestplate! For some reason, it's easy to break but magic reflects off of it.
Get By: Certain Events Only
Animals
NOTE: Animals IN THE SHOP will only be friendly if befriended/hypnotized by someone with Connection Magic. All other animals require no purchase, but cannot be used in battle aka offensively, unless only on your own characters. c:
Wolf or Lynx: A wolf or lynx of any age and species. They can be dangerous in battle.
Get By: Finding one. Must have Level 3 Connection Magic to successfully befriend or hypnotize.
Rodents: Any kind of rodent. Are hardly able to do any damage in battle.
Get By: Having Level 2 Connection Magic.
Magic
Level 1 Healing Magic: This magic can be used to heal small cuts, bruises and boo-boos on the skin, but it won't work for animals or other kinds of wounds and injuries.
Get By: Having a character be around 1 sick or dying character (not an NPC.)
Level 1 Connection Magic: Can be used to hypnotize and befriend small insects... but that's all it really does at Level 1.
Get By: Getting touched by a wild animal (not an NPC.)
Level 1 Timesight Magic: Can see into earlier that day to experience memories better. Can cause to seem as if one has good memory.
Get By: Finding a curled branch.
Level 1 Leaf Magic: Can be used to cause flowers to sprout, but only when touching a tree.
Get By: Having Level 3 of any Magic.
Level 1 Fire Magic: Causes small embers to float around one for only a short while.
Get By: Having Level 3 of any Magic.
Level 1 Water Magic: Causes one to feel colder than normal; sometimes water drops may be found all over skin, or just on a limb, etc.
Get By: Having Level 3 of any Magic.
Level 1 Shadow Magic: Can make shadows longer; easier to do inside or in dim places.
Get By: Having Level 4 of any Magic.
Upgrades
Upgrade From Level 1 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Have at least 1 thread with character using magic, and at least 3 posts in other threads where character uses magic.
Upgrade From Level 2 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Must have a thread with the character training their magic.
Upgrade From Level 3 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Must have 1 thread sparring with another character using magic, as well as the character fighting in battle.
Upgrade From Level 4 Magic of any kind: Strengthens magic and allow more powers and abilities to be unlocked.
Get By: Must make 20 posts with the usage of the power in them.